Subtitles

it's very funny to come to California 00:00:00

it's very funny to come to California you know when you've lived elsewhere and 00:00:01

it's been an ideal and suddenly you wake 00:00:08

up and you realize you're you're there 00:00:11

no you're on vacation you've got there 00:00:14

and everybody else ends with you and so 00:00:20

we have to learn how to be there or 00:00:23

rather to be here of course it is always 00:00:27

possible to construe the thing in 00:00:29

another way and to say yes it may be a 00:00:31

game but it's a ghastly game it's a grim 00:00:34

game it's like a child who's caught a 00:00:37

fly alive and is picking the wings off 00:00:40

it the universe is that sort of scheme 00:00:43

it's a trap it's the thing that gives 00:00:46

you hope is always dangling 00:00:49

possibilities in front of you to keep 00:00:51

you going but then it grinds you up and 00:00:54

then it revived you a little like a 00:00:56

master torturer keeping a person alive 00:00:59

in order to experience pain there is a 00:01:01

kind of inverted mystical experience 00:01:03

that people occasionally have where they 00:01:05

see the whole universe as this sort of 00:01:08

trap and everything looks crumbing now 00:01:12

people look as if they're made of 00:01:13

plastic and aren't really people but 00:01:16

only make-believe people there are there 00:01:18

mechanisms which are going yackety-yak 00:01:20

and pretending that they are really 00:01:21

they're alive and everything looks as if 00:01:25

it were made of patent leather or 00:01:27

enameled tin and just nasty dead seam 00:01:34

that's the inverted mystical experience 00:01:37

and one might ask well you could take 00:01:40

that view too and here you come to what 00:01:44

our becam you said the fundamentally 00:01:47

important philosophical question is 00:01:49

whether or not commit suicide now this 00:01:53

is the this is the real question 00:01:55

is the game worth the candle if you 00:01:59

think No then you better commit suicide 00:02:02

that's the logical thing to do if on the 00:02:07

other hand you're not sure 00:02:07

then you better better better make up your mind because if you're going to go 00:02:14

on with the game of life and not be sure 00:02:19

as to whether it's really worth going on 00:02:22

you'll make a mess of it 00:02:24

that's quite certain it's like doing 00:02:27

something evil they're like telling a 00:02:29

lie if you're going to tell a lie at all 00:02:31

you have to make it stick and so make it 00:02:35

good 00:02:37

don't rubble when you lie because 00:02:41

someone will find you out 00:02:42

and it'll all fall apart and it will be 00:02:44

worse than if you never did it so to 00:02:48

make up your mind that you're going to 00:02:49

do something evil you have to have like 00:02:51

a golf swing and follow-through and so 00:02:54

in the same way with going on living at 00:02:55

all if you're going to gamble gamble and 00:03:01

so either suicide or gamble seemed to me 00:03:06

to be the great alternatives of this 00:03:08

life and what will the gone will be the 00:03:15

gamble or the gaming has to rest on the 00:03:18

assumption that this game is superb 00:03:34

no other assumption will work if I may 00:03:37

put it in another way 00:03:38

the game is to be trusted the universe 00:03:41

you yourself it is fundamentally to be 00:03:45

trusted and this is the act of faith 00:03:48

which underlies all gambling because if 00:03:53

you don't make that assumption as 00:03:54

absolutely basic the game will not work 00:03:54

now this is where one was considered game theory in relation to ethics what 00:04:05

are the characteristics of a workable 00:04:14

game a viable game as biologists would 00:04:17

call it a game that is worth the candle 00:04:17

first of all the game must involve an optimal combination of skill and chance 00:04:31

or we might say order and randomness 00:04:37

where a game is pure chance it loses interest let's just think of tossing 00:04:49

coins the chances are 50/50 always that 00:04:54

it will be either heads or tails and 00:04:56

this becomes very boring one wants to 00:05:00

treat a little to liven it up and so 00:05:02

introduced a bit of skill but where a 00:05:07

game depends on pure skill and 00:05:09

especially a very complex kind of skill 00:05:13

it becomes too tiresome so you could put 00:05:18

at opposite ends of a spectrum of games 00:05:21

say tossing coins or tic-tac-toe or 00:05:24

something very simple which is mostly 00:05:26

chance because tic-tac-toe when you know 00:05:29

how to play it reduces itself to that 00:05:32

you either win or draw to get the first 00:05:34

move at the other end of the scale a 00:05:38

highly complex game like well I've 00:05:41

suggested three-dimensional chess but 00:05:43

just imagine three-dimensional go 00:05:43

where you would play on eight broads to give yourself a cube to play in or 00:05:50

whatever a number of Lords go would be 00:05:54

more than that wouldn't it but you would 00:05:58

be in such a complex thing that you just 00:06:00

lose track of it eventually the game 00:06:05

would just become totally confused for 00:06:09

most people so we get optimal games in 00:06:12

the middle like bridge or poker or 00:06:15

checkers or chess where there is this 00:06:22

interplay of skill and chance so we look 00:06:25

for this optimal point well there is a 00:06:29

risk there must be a risk there must be 00:06:32

chance it mustn't all be predetermined 00:06:34

because any game where the result is 00:06:37

known is not worth playing that's to say 00:06:42

when in chess the players suddenly 00:06:45

realize that white is going to mate in 00:06:47

five moves they abandon the game and say 00:06:50

let's begin again and so in life that's 00:06:54

why a lot of people don't like going to 00:06:55

fortune tellers they don't want to know 00:06:57

the future if I know exactly what's 00:07:00

going to happen to me in a very real 00:07:02

sense I've had it so let's finish it up 00:07:06

and begin again turn in the check you 00:07:10

see the whole fun of the situation of a 00:07:12

game is that you don't know the outcome 00:07:14

and that's why it's worth play this is 00:07:18

one characteristic of a viable game a 00:07:20

certain combination of skill and chance 00:07:24

now there's another which is of a much 00:07:28

more ethical type and that is I will 00:07:33

call it trusting the game because if you 00:07:38

don't do this in other words if you 00:07:40

won't gamble you won't play and here is 00:07:46

the point of the necessity of the gamble 00:07:48

that corresponds a little bit to the 00:07:52

necessity of having chance as well as 00:07:55

skill in any game that really works 00:08:00

the necessity of gambling is very much 00:08:06

overlooked I think in content our 00:08:08

contemporary culture because this is a 00:08:11

culture where we are trying as much as 00:08:14

possible 00:08:15

to take the risk out of things and when 00:08:21

the risk is taken out of human 00:08:23

relationships they become impossible we 00:08:29

have I think in the United States a very 00:08:31

naive faith in law and in law 00:08:35

enforcement we're always saying there 00:08:38

ought to be a law against it as if law 00:08:41

could solve things and we don't realize 00:08:44

the extent to which law makes life 00:08:47

increasingly more difficult because law 00:08:53

is simply a process of trying to define 00:08:57

what may be done and what may not be 00:08:59

done but the moment you start talking 00:09:02

the definitions become increasingly 00:09:05

complicated and lawyers love this they 00:09:09

live on it so it's always an 00:09:13

interminable discussion of what did they 00:09:16

mean when they said that what was the 00:09:20

intent of this law and as laws multiply 00:09:25

will be about object of protecting us 00:09:27

from each other they do not so much 00:09:32

succeed in protecting us as they do in 00:09:35

making it impossible for us to act and 00:09:40

so the ultimate police state is the 00:09:44

course the safe state the security state 00:09:48

where everybody is checked and you see 00:09:52

what this is mechanically speaking it's 00:09:55

the system of very elaborate 00:09:57

self-consciousness see when you get 00:10:01

self-conscious and you watch everything 00:10:02

you do because you are anxious about 00:10:05

making a mistake you will find in that 00:10:08

you're all tied up and you can't act 00:10:08

so in exactly the same way a community of people which is always watching 00:10:16

itself through its agents so that you 00:10:22

know in a Nazi state they're not only 00:10:24

the ordinary policeman on the beat but 00:10:25

it is a block captain for every area and 00:10:28

there's a some kind of a sneak or a 00:10:31

traitor who's going to inform the 00:10:34

authorities everywhere he hidden so this 00:10:38

community is watching itself all the 00:10:40

time because it's a community that 00:10:42

doesn't trust itself and a community 00:10:46

which constantly watches itself is like 00:10:48

a person who's always watching himself 00:10:50

and holding a table over his head to go 00:10:54

clunk the minute he might be in danger 00:10:57

of doing something wrong and so this 00:11:01

person is like this if I say now my 00:11:06

right hand is my main active hand and 00:11:09

aah but I don't know that I can trust it 00:11:12

I don't know what it's going to do so 00:11:15

I've got to keep control on it with my 00:11:17

left hand see so always the left hand is 00:11:22

controlling the right hand whatever if I 00:11:24

want to pick something up the left hand 00:11:26

would have to push the right hand down 00:11:27

and squeeze the fingers together and 00:11:29

then lift it up set it will come up see 00:11:32

I've lost a hand by doing that and so in 00:11:36

exactly the same way when any community 00:11:38

of people is founded on mutual mistrust 00:11:41

it sort of loses half of itself it 00:11:46

becomes trapped up it becomes paralyzed 00:11:49

and unable to move so the basis of any 00:11:55

community and thus the basis of any game 00:11:59

is the act of faith that I will gamble 00:12:06

I will bet my life on this scene 00:12:06

and you see that also is fundamentally not only the attitude of face but if the 00:12:14

attitude of love love is self giving 00:12:22

when you love someone say you fall in 00:12:25

love with a member of your opposite sex 00:12:27

or whatever and you got mixed up with 00:12:29

someone now you've really committed 00:12:32

yourself to heaven only knows what 00:12:35

because love is a letting go of direct 00:12:41

control and you might say going back 00:12:50

again to the Christian images of God 00:12:52

that God creates the world by constantly 00:12:56

disappearing giving himself away this 00:12:59

the Hindu would agree with this too that 00:13:01

insofar as everyone here is God in 00:13:04

disguise but doesn't know it this is 00:13:09

because you as God are constantly giving 00:13:12

yourself away to you and feeling lost 00:13:16

you know how did I get mixed up in this 00:13:18

world well unbeknownst to myself I made 00:13:22

a gamble on being this person and so 00:13:28

this giving of oneself away is what's 00:13:30

called the Divine Love so then in 00:13:35

playing the game if you don't make the 00:13:39

assumption that I can let go of myself 00:13:42

in the act of faith and in the act of 00:13:45

love you may just as well commit suicide 00:13:47

right now because you can't play it on 00:13:51

any other basis than that any attempt to 00:13:55

do so will merely make the whole thing 00:13:56

touch up and become insupportable and 00:13:59

will in any case be suicide see when we 00:14:04

get the ultimate weapon with which we 00:14:08

know we can be safe because nobody else 00:14:10

hasn't just because we wanted to get 00:14:13

that ultimate safety and get that 00:14:15

ultimate weapon to defeat our enemies it 00:14:19

will be suicide 00:14:20

because life really is not the avoidance 00:14:25

of death that it death is the avoidance 00:14:28

of death the constant terror of death 00:14:31

the constant putting it up 00:14:32

constant vigilance that one will not die 00:14:36

that is death what we call life is 00:14:36

fundamentally willingness to die 00:14:42

constant jumping of being into not being so long as you do that it goes on so so 00:14:51

long as you shake the dice and you don't 00:14:57

know how they're going to come out and 00:14:58

flip if the game goes on you see so long 00:15:02

as you take a chance 00:15:02

you 00:15:11